About This Game Crystal Towers 2 XL is an adventure platform game inspired by the shareware of the 90s. Join Bernard the monk as he makes his way through the hostile reaches of the kingdom on a quest to recover the sacred instruments that hold the world's music together.This XL edition is a partially remade version of the original game from 2011, adapting the game for widescreen as well as improving a host of things that were missing the first time around.Featuring! Nearly 300 individual challenges, enough to last more than your lifetime (if you're a medium-sized insect) Steam Achievements - some of which aren't patronizing and useless! Absolutely no water or ice levels! The Synthesizer, which lets you create magic artefacts to help you on your quest with mere hours of grinding for items! Use the Music Castle's free wifi to post your scorecard online and laugh at your lesser friends! The engine behind Five Nights at Freddy's doing something that isn't lastingly traumatic! Programmer art galore! 7aa9394dea Title: Crystal Towers 2 XLGenre: IndieDeveloper:David NewtonPublisher:David NewtonRelease Date: 11 Aug, 2015 Crystal Towers 2 XL Crack 64 Bit crystal towers 2 xl. crystal towers 2 xl Needs more love. Its such a solid good game.. Really fun platforming game. It has a nice combination of old style graphics and platforming challenges with a bunch of more modern style item collection, challenges, online scoreboards, etc.Not a game you're going to spend 100's of hours on, but 20-40 depending on how much you want to 100% it. Defnitly worth the price.. This game is surprisingly fun.I played the free version for a few minutes a couple years ago and it didn't catch my interest. Since I actually paid for this version, I spent a little more time with it. There is a lot more to it than it seems at first.I still only have about 90 minutes in it, but my initial impressions are that it is a solid platformer with a lot of spells\/abilities, and a screen full of collectible items that I don't even know what they are for yet.You initially go through a level, and it's realtively easy to get to the end. But along the way, you see things you can't reach. After finishing the level, you can do it again, but with an extra challenge, like finish with > X jewels, don't get touched by an insta-death bee, go through it with a hole in your pocket, losing a gem every second or so. If your gems reach 0, you fail, and several others.Later, on some other level, you can find a spell\/ability that allows you to reach some of those items on previous levels.The graphics are simple, but fine for a game like this. The sound is good and level design is good from what I've seen so far.A couple of minor cons:A few of the challenges can be a little frustrating. Like the hole-in-pocket challenge. I had to do it over and over until I figured out the exact best route to take. On the bee's challenge, you can get in situations where you have to sit there waiting for 3 bee's moving around randomly to all be clear of something before you can jump. It was usually faster to restart the level and go a different way (maybe that's the point?)The music palace, or whatever it's called, where you pick a level to play, is unnecssarily complicated to get around in. The doors to the levels already have gem requirements to enter them. I don't see the point in blocking parts of the place off with jumps you can't make yet, etc. The end result is that you don't know if that door you can only see the bottom of requires 6 gems or 25, and will never know until you stumble upon the ability you need to reach the door. Overall, it's well worth the asking price. I will update this review after playing more if I have anything new to add.Edit: I'm almost 8 hour in now and my opinion has not changed. A few of the challenges can be rage-quit frustrating, but it's defintely fun and has that "one more challenge" aspect that keeps you playing.Edit 2: After about 16 hours, the game finally beat me through attrition. There are just so many levels and challenges, and I seem to only be about 60% done. I'm kind of stuck on a challenge (collect the grails) and apparently don't have the spell I need to finish it, but I don't know where to get it. I decided I had more than my moneys worth of fun and moved on.I still think it is well worth the money, even moreso if you have more patience than I do.. This game is surprisingly fun.I played the free version for a few minutes a couple years ago and it didn't catch my interest. Since I actually paid for this version, I spent a little more time with it. There is a lot more to it than it seems at first.I still only have about 90 minutes in it, but my initial impressions are that it is a solid platformer with a lot of spells\/abilities, and a screen full of collectible items that I don't even know what they are for yet.You initially go through a level, and it's realtively easy to get to the end. But along the way, you see things you can't reach. After finishing the level, you can do it again, but with an extra challenge, like finish with > X jewels, don't get touched by an insta-death bee, go through it with a hole in your pocket, losing a gem every second or so. If your gems reach 0, you fail, and several others.Later, on some other level, you can find a spell\/ability that allows you to reach some of those items on previous levels.The graphics are simple, but fine for a game like this. The sound is good and level design is good from what I've seen so far.A couple of minor cons:A few of the challenges can be a little frustrating. Like the hole-in-pocket challenge. I had to do it over and over until I figured out the exact best route to take. On the bee's challenge, you can get in situations where you have to sit there waiting for 3 bee's moving around randomly to all be clear of something before you can jump. It was usually faster to restart the level and go a different way (maybe that's the point?)The music palace, or whatever it's called, where you pick a level to play, is unnecssarily complicated to get around in. The doors to the levels already have gem requirements to enter them. I don't see the point in blocking parts of the place off with jumps you can't make yet, etc. The end result is that you don't know if that door you can only see the bottom of requires 6 gems or 25, and will never know until you stumble upon the ability you need to reach the door. Overall, it's well worth the asking price. I will update this review after playing more if I have anything new to add.Edit: I'm almost 8 hour in now and my opinion has not changed. A few of the challenges can be rage-quit frustrating, but it's defintely fun and has that "one more challenge" aspect that keeps you playing.Edit 2: After about 16 hours, the game finally beat me through attrition. There are just so many levels and challenges, and I seem to only be about 60% done. I'm kind of stuck on a challenge (collect the grails) and apparently don't have the spell I need to finish it, but I don't know where to get it. I decided I had more than my moneys worth of fun and moved on.I still think it is well worth the money, even moreso if you have more patience than I do.. Needs more love. Its such a solid good game.
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